Friday 30 November 2012

BASIC WALK CYCLE:
Animation of walk cycle exported with custom mesh and IK rig.

Problems:
-Whilst mirroring joints could not adjust joint orientation.
-framerate during video capture.







HIK (FBIK):

- Although The motion capture sample ran smoothly in MAYA, problems with adjusting joint orientation again caused  caused the exported Skeletal mesh to animate properly.
I have found that it is a common issue, in forum threads:
http://forums.epicgames.com/threads/726021-Correct-maya-Joint-orientations-problem




HUD ideas.



Torch Weapon Class















Tutorials for future development


http://www.3dbuzz.com/vbforum/showthread.php?194710-Flashlights

http://www.youtube.com/watch?v=dMIGodLdPc0

http://www.youtube.com/watch?v=tPkh7r22G7o

http://forums.beyondunreal.com/showthread.php?t=193159

https://www.youtube.com/watch?v=MD-htlL3pgQ