Deciding on a colour scheme and shades of darkness where thought of when illustrating for the space stations interior. In order for it to be horrific, the rooms need to be interesting with signs of violence and be fairly dark.
Playing with different tones of light. I prefure the darker version because it has a more horrific tone to it.
Are game is survival horror set on a space station in lock down. The protagonist is a mechanic with no combat experience. He's average man trapped in situation out of his control. His only weapon against the enemy is the stations systems. To navigate this metal tomb he uses a torch illuminate his way to freedom.